E-module design of sport modification and cybergogy-based small games
Keywords:
cybergogy, digitalization, e-module, games, modificationAbstract
The low learning outcomes of students in the subject of modification of sports and small games are considered as the problem in this research that is mostly caused by the lack of learning media facilities for students in the online classes that leads them to difficulty in understanding the provided learning materials. This study aims to develop an e-module on the subject of modification of sports and small games. The ADDIE development model is being used in this Research and Development (R&D). There are several activities needed as the research method, such as exploring the potential and actual problems, collecting all information by developing, validating, revising, conducting trials and errors of the game models for the effectiveness and efficiency of the model used. The results of the study showed from the experts of materials that at the development stage and the level of validity by the score of 3.60 which was in the highly valid by the percentage of 90.5%. From the media experts validation by the score of 3.65 which was high valid category by the percentage of 92, 55%.
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